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Jens  + Jalyn

In-N-Out Burger
Team Member
Nov 2022 – May 2024
  • High-volume registers, drive-thru, fry, and prep stations.
  • Trained teammates; upheld industry-leading service standards.
  • Problem-solving under pressure in fast-paced environments.
Quincy Foods
Mechanic
Jul 2024 – Jul 2025
  • Diagnosed and repaired hydraulic, electrical, and mechanical systems on combines.
  • 90+ hours weekly; preventative maintenance and safety compliance.
  • Technical manuals and diagnostic tools for troubleshooting.
GangDEV
Founder & Lead Engineer
Nov 2024 – Present
  • Full-stack platforms: Candor, DCOPS, Inspectre, Lafter, Creodin.
  • Web infra, auth systems, and data models in PHP, JS, PostgreSQL.
  • Product architecture, UX, branding, and technical direction.
TEKsystems
Data Center Technician
Jun 2025 – Aug 2025
  • Microsoft datacenter: M1s/M2s, T2s, line cards, SFP modules.
  • Coupler panels, patch panels, power and OOB cabling.
  • Active security clearance; strict access protocols.
Milestone Technologies
DC Logistics → SLC Lead → Metrics Lead
Sep 2025 – Jun 2026
  • Meta datacenter logistics; promoted to SLC Project Lead (~3.5 mo).
  • Promoted again to Metrics Project Lead (~4.5 mo).
  • Authored SLC SOP rewrite approved by leadership.
  • Performance bonus for flawless rack operations.
Amazon Web Services
DCO Technician
Jun 2026 – Present
  • Break/fix, cabling, and hardware replacement.
  • Built and maintain a 12,000-line browser tool for the ticket, resolve, and metrics workflows.
  • Bulk and queued operations with retries, replacing per-item clicking.
  • Adds pace and throughput metrics the stock tooling doesn't surface.

About Me

I build the tools I wish already existed. Right now that's GangDev: web platforms, a couple of game engines I wrote from scratch, and operations tooling for the data centers I work in. I design it, write it, host it, and keep it running, which means I get to see what actually breaks and fix it myself. I've been doing this since I was a kid messing around with Minecraft command blocks, and somewhere along the way it stopped being a hobby.

So you wanna know more?

I grew up homeschooled in Pleasant Grove, Utah with a tight family, kind of in our own world. Minecraft with my family at eight, command blocks by eleven, running servers at twelve, datapacks at fifteen, GangDev at seventeen.

My dad got me into all of this. Chris Hansen. He created FX.php and open-sourced it when he could've charged for it. He helped me set up my first GitHub repo, my first Linux instance, my first Minecraft world. I wanted to make things the way he did.

I code because I can make things that don't exist. Games I couldn't play, tools I didn't have. GangDev turned into something bigger when my dad got his last cancer diagnosis. I didn't have the tools or knowledge to fix what was happening, and that stuck with me. Now I'm trying to solve as many problems as I can, and these tools give me better control over how I spend my time doing it.

Every job I've had feeds back into what I build. In-N-Out paid for infrastructure, mechanic work got my adult life going, data center tech got me into the industry, and each one showed me tools that don't exist yet. DCOPS came from logistics deficiencies, Candor came from productivity struggles while working full-time.

No degree. I code for fun more than anyone I've met, and I didn't need a paper to prove I can be consistent. Five years from now I want to be self-sufficient, married to my girlfriend Jalyn, in a house I designed and built, always making things.

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Expertise

What I work in, and what I reach for.

Web

PHP HTML CSS JavaScript Ruby

Software

Java Kotlin Rust

AI / ML

Python TensorFlow Rust

Databases

PostgreSQL MySQL SQLite Oracle Cassandra

Infra

Linux Apache Cloud DevOps

DC Ops

Rack deployment Structured cabling RMA Logistics

Mechanical

Hydraulics Electrical Diagnostics Ag combines

Game Dev

Custom engines WebSocket multiplayer Physics

Labs

Side projects, engines, and experiments I build in my free time.

01 engine

CRUST

Multiplayer game engine from scratch. WebSocket gateway, Perlin terrain, tile-based world gen, real-time state sync.

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02 engine

Game Engine

Custom 2D engine. Canvas rendering, rigid-body physics, input mapping, entity lifecycle.

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03 game

Fighting Game

Frame-data combat. Hitboxes, hurtboxes, combo strings, knockback, all built on the custom engine.

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04 toy

Roast Generator

One button. One roast. Click and get destroyed.

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05 tool

MMF Generator

Minecraft mass forceload generator. Bypasses the 256-chunk-per-command cap.

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My Links

LinkedIn
GitHub
Stack Overflow
Instagram
YouTube

Contact

(jens.hansen@gangdev.co)